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sam-kd/js/drawingTool.js

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// 개선된 그리기 모드 로직
// 기존 복잡한 다중 캔버스 처리 대신 단일 캔버스를 이용
let canvas, ctx;
let drawMode = null; // 'line', 'free', 'polyline', 'text', 'eraser'
let drawColor = '#000000';
let lineWidth = 2;
let isDrawing = false;
let startX = 0, startY = 0;
let path = [];
// 툴 버튼
const drawBtn = document.getElementById('drawBtn');
const lineBtn = document.getElementById('lineBtn');
const freeBtn = document.getElementById('freeBtn');
const polyBtn = document.getElementById('polylineBtn');
const textBtn = document.getElementById('textBtn');
const eraserBtn = document.getElementById('eraserBtn');
const colorPicker = document.getElementById('drawColor');
const widthInput = document.getElementById('lineWidth');
// 캔버스 생성 및 초기화
function createCanvas() {
const preview = document.getElementById('previewContainer');
// 기존 캔버스 제거
const old = document.getElementById('drawingCanvas');
if (old) old.remove();
canvas = document.createElement('canvas');
canvas.id = 'drawingCanvas';
canvas.width = 320;
canvas.height = 240;
Object.assign(canvas.style, {
position: 'absolute', top: 0, left: 0,
width: '100%', height: '100%', zIndex: 1000,
cursor: drawMode === 'eraser' ? 'crosshair' : 'default'
});
preview.appendChild(canvas);
ctx = canvas.getContext('2d');
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
}
// 이벤트 해제
function detachEvents() {
if (!canvas) return;
canvas.onmousedown = null;
canvas.onmousemove = null;
canvas.onmouseup = null;
canvas.onmouseleave = null;
}
// 이벤트 연결
function attachEvents() {
const rectTransform = (e) => {
const rect = canvas.getBoundingClientRect();
return {
x: (e.clientX - rect.left) * (canvas.width / rect.width),
y: (e.clientY - rect.top) * (canvas.height / rect.height)
};
};
canvas.onmousedown = e => {
const pt = rectTransform(e);
isDrawing = true;
startX = pt.x; startY = pt.y;
path = [pt];
ctx.strokeStyle = drawMode === 'eraser' ? '#ffffff' : drawColor;
ctx.lineWidth = Number(widthInput.value) || lineWidth;
if (drawMode === 'free') {
ctx.beginPath(); ctx.moveTo(pt.x, pt.y);
}
};
canvas.onmousemove = e => {
if (!isDrawing) return;
const pt = rectTransform(e);
if (drawMode === 'free') {
ctx.lineTo(pt.x, pt.y);
ctx.stroke(); path.push(pt);
} else if (drawMode === 'eraser') {
ctx.save();
ctx.beginPath();
ctx.fillStyle = '#ffffff';
ctx.arc(pt.x, pt.y, Number(widthInput.value) || 10, 0, Math.PI*2);
ctx.fill(); ctx.restore();
}
};
canvas.onmouseup = e => {
if (!isDrawing) return;
const pt = rectTransform(e);
if (drawMode === 'line') {
ctx.beginPath(); ctx.moveTo(startX, startY);
ctx.lineTo(pt.x, pt.y); ctx.stroke();
} else if (drawMode === 'polyline') {
ctx.beginPath(); const last = path[path.length-1];
ctx.moveTo(last.x, last.y); ctx.lineTo(pt.x, pt.y); ctx.stroke();
path.push(pt);
} else if (drawMode === 'text') {
const txt = prompt('텍스트 입력:');
if (txt) {
ctx.fillStyle = drawColor;
ctx.font = `${widthInput.value||16}px sans-serif`;
ctx.fillText(txt, pt.x, pt.y);
}
}
isDrawing = drawMode === 'polyline';
};
canvas.onmouseleave = () => { isDrawing = false; };
}
// 모드 설정
function setMode(mode) {
drawMode = mode;
document.querySelectorAll('.tool-button').forEach(btn => btn.classList.remove('active'));
switch(mode) {
case 'line': lineBtn.classList.add('active'); break;
case 'free': freeBtn.classList.add('active'); break;
case 'polyline':polyBtn.classList.add('active'); break;
case 'text': textBtn.classList.add('active'); break;
case 'eraser': eraserBtn.classList.add('active'); break;
}
if (canvas) canvas.style.cursor = mode === 'eraser' ? 'crosshair' : 'default';
}
// 버튼 이벤트
drawBtn.onclick = () => {
if (canvas) {
detachEvents(); canvas.remove(); canvas=null;
drawBtn.textContent = '그리기';
} else {
createCanvas(); attachEvents();
drawBtn.textContent = '중지';
}
};
lineBtn.onclick = () => setMode('line');
freeBtn.onclick = () => setMode('free');
polyBtn.onclick = () => setMode('polyline');
textBtn.onclick = () => setMode('text');
eraserBtn.onclick = () => setMode('eraser');
colorPicker.oninput= e => drawColor = e.target.value;
widthInput.oninput = e => lineWidth = Number(e.target.value);
// -------------------------------------------------
// 이 패치를 적용하시면, 그리기 모드는 단일 캔버스에서만 동작하며
// 기존 이미지가 사라졌다가 재출력되는 버그가 사라집니다.
// 버튼별 동작도 일관적으로 처리됩니다.