diff --git a/resources/views/rd/fire-shutter-drawing/index.blade.php b/resources/views/rd/fire-shutter-drawing/index.blade.php index 4ce1f1af..5206d9a8 100644 --- a/resources/views/rd/fire-shutter-drawing/index.blade.php +++ b/resources/views/rd/fire-shutter-drawing/index.blade.php @@ -556,7 +556,7 @@ function renderSettingsPreview() { - 셔터박스 (HEAD BOX) + 셔터박스 (CASE) @@ -809,7 +809,7 @@ function renderSbFront() { ${b.height} mm - HEAD BOX / CASE — t=${b.thickness}mm + 셔터박스 (CASE) — t=${b.thickness}mm `; displaySvg(svg); @@ -1065,13 +1065,14 @@ function fs3dBuild() { meshes.slats.position.set(0, H - shutterH / 2, 0); scene.add(meshes.slats); - // Slat lines (horizontal grooves for steel type) + // Slat lines (horizontal grooves for steel type) — local coords relative to meshes.slats if (S.productType === 'steel') { const lineGroup = new THREE.Group(); const slatPitch = 80; // mm const lineCount = Math.floor(shutterH / slatPitch); for (let i = 1; i < lineCount; i++) { - const y = H - i * slatPitch; + const y = shutterH / 2 - i * slatPitch; // local Y: top of plane → down + if (y < -shutterH / 2) break; const lineGeo = new THREE.BufferGeometry().setFromPoints([ new THREE.Vector3(-W/2 + 10, y, 1), new THREE.Vector3(W/2 - 10, y, 1)